kevin@kproulx.com


Objective

To fully utilize my skills as a Texture artist or 3D Environment artist in a setting that will allow for team collaboration. To create work of the highest quality that exhibits strong aesthetic value and a passion for games. To gain any other experience which will support my personal growth as an artist.


Education

2005-2009: Savannah College of Art and Design, Savannah GA.
Bachelor of Fine Arts, Interactive Game Design and Development
Minor in Visual Effects
GPA 3.7, Consistent Honors /Dean's list


Professional Skills

Modeling for Environments High /Low Poly, Texture Creation From Photos /Hand Painted, UV Mapping, Creation of Normal, Specular, Occlusion, and Bump Maps, Procedural Shading, Lighting, Environment Design, Particle Effects, Basic MEL Scripting,
Basic Rigging /Keyframe Animation, Game design


Software (Most recent version, unless stated)

Maya, Photoshop, Illustrator, After Effects, CrazyBump, UT3 Engine
     Familiar With:  3dsMax, Dreamweaver, Flash, MEL Script, C++


Related Experience

March -June 2009:

Freelance Texture /Environment Artist
Model and Texture environments and assets, as well as texture characters for "Nightlife", a sex education game created in Microsoft XNA, as a project commissioned through Michigan State University by the National Institute of Health.


Jan.-March 2009:

Project "Overrun"
Modeled and Textured an environment /assets, and brought them into the Unreal Engine as part of a third-person shooter mod based in a sci-fi setting.


Jan.-March 2008:

Entrant in the "Irish American Arts Award" XNA Contest
Worked in a two-man team to create models and textures for a fairground environment which was then brought into Microsoft XNA Studio for the purpose of being exhibited on the Xbox 360.


March-May 2007:

Project "Epic Island"
Collaborated on a game environment that was realized within the UT2004 engine. Responsibilities included the majority of all texturing as well as creating some asset models.


2006-2008:

Board Games
Worked in groups to create "Age of Discovery", "Roma", and "Race to the White House", board games taken from concept to production. Responsibilities in each included creating the majority of art and graphics content, as well as contributing to gameplay mechanics.


Honors/ Awards/ Activities

2008-2009: Vice President of the Electronic Consumers Association: Savannah Chapter.
First place in the "Irish American Arts Award" XNA competition.
"Mix 09" Attendee, a conference for web developers hosted by Microsoft in Las Vegas, Nevada.